Sunday, July 31, 2011

An Incredible Indie Game - Terraria

Hey, everyone. It's been far too long since my last post. I usually get busy with school but right now is the summer so there is no excuse for taking so long to post...and for that, I apologize. I keep saying that I will keep posting more often but that always ends up making me post less, so I'm gonna skip that part this time around.

Before I get into the main topic of this post, I'll start out with my list of upcoming games I'm looking forward to.

1. The Elder Scrolls V: Skyrim
2. Dead Island
3. Battlefield 3
4. Star Wars: The Old Republic (Which has also recently been available to pre-purchase...and has a release date for THIS year!)

In other news, Dungeon Defenders is still not out yet. And there is still no release date set in stone. Maybe it will come out before November, the month that it was originally supposed to come out last year.

Also, for those of you who love cheap games, Steam is a great way to get a variety of games for cheap. Especially since they started having a daily sale that changes each day in addition to their usual weekly sale and weekend sale. Sometimes they will even have special sales events (like a summer sale) in which many different games are on sale for a week or two. In the summer sale that just passed, I bought an incredible indie game for only $2.50 (it was actually supposed to be a $5 sale but someone goofed when it went on sale.) Some of you may have heard of this little game called Terraria.

When I say little game, I mean in terms of hard disk space. But this game has an enormous amount of content packed into a little package. It's even more incredible when the game took less than 6 months to make and has been one of the most played games on Steam since it's release. Another added bonus is the free content updates that the developers have promised.

I like to describe Terraria as a mix of 2-D Minecraft and the old side-scrolling Castlevania games. It's also, in my opinion, really well designed because it rewards the player for exploration at just the right intervals to keep the player interested and satisfied without getting bored or tired. There are also events that happen throughout the game, some by chance and others by using certain items, and these events also keep the game exciting and, at times, intense.

Another great aspect of the game is the social aspect. This game can be played completely in single-player, but the developers really wanted it to be experienced as a multi-player game. The multi-player can support up to 8 people on the same world by default and as many as 24 or more if server mods are used. Lately, I have been playing with a few of my friends and have had a lot more fun than I probably would have if I had stuck to single-player.

The whole point of the game is to mine (or dig), explore, create, and fight monsters. The creating can be anything from buildings to furniture to weapons and armor and many other things. It's these different activities in the game that all work together to make something that feels very rewarding when you play it.

I recently had an event happen in the world that my friends and I play on called a Goblin Army in which we received a message at the bottom of the screen telling us that a Goblin Army was approaching. After a few minutes, we were surrounded by goblins on both sides of our house (that we built) and had to defend ourselves until we had defeated the entire goblin army. It's events like this and others that really keep me from getting bored quickly.

The screenshot below is one that I took while fighting the goblin army.


(click on picture for larger size)

If, after reading this post, I have given you any interest in Terraria. I highly recommend checking out this piece of indie gold. The original price of the game is $10 which is very cheap for a project of this quality. Until next time, happy gaming!

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